My 10 year old daughter did have a little trouble pulling back the front to load the darts. But with a little practice she was able to get the hang of it. It shoots pretty far and depending on how close you are hits fairly hard. It seems to be made well and we haven't had any darts jam the device, but I suggest making sure the darts are loaded correctly to avoid jamming. I would recommend this to anyone for a fun birthday or Christmas present. I think some adults would enjoy this Nerf Blaster also.
I know I'm having fun with it. It has 4 drums that hold the bullets. These drums rotate so you can shoot 24 bullets before needing to reload. This is crucial when fighting zombies. It has a front handle to grip the gun and you can use it in three different positions.
There is some assembly required. You have to attach two of the drums which are no problem. There are two different ways to fire the bullets. The first one, you move the Slide all the way back, and then move it forward. Pull the trigger to fire. The second way to fire is called the Slam Fire.
13 Items Defend humanity against a zombie invasion with the Nerf Zombie Strike Blasters. Be fully prepared with blasters like the Nerf Zombie Strike Sling Fire. Zombie Strike, alternatively stylized as Zombiestrike, is a series of Nerf dart, disc, and Super Soaker blasters that was released on August 4, The Zombie.
Hold the trigger down back. Move the Slide back and forward rapidly to fire all 6 darts.
Press the Flip-trigger to move the drums. I like Nerf products. They hold up well. I have Nerf products that have lasted through a number of grand kids, seasons of hard play and still work as well as when I first got them. I am looking forward to this one lasting just as long. MrKite68, September 12, The Zombie Doominator is a pretty awesome item. It does, as many toys do at times, jam. Not so much as to prevent unjamming rather quickly though. If your child is small framed for his or her age it can be cumbersome due to the fact that the toy is rather large. The drums that rotate are at times, difficult to get to rotate freely without some extra pull.
It is easy to load the drums with the nerf ammo. The range is pretty awesome in my opinion for a toy of this nature. I strongly suggest that all involved opponents and players to wear eye protection even though the ammo is soft. One can never be overly cautious. Over all though, this is as stated, is a pretty awesome toy.
For the Zombie enthusiast or a casual player, I like this toy and do recommend it for anyone looking to make a good purchase for this type of toy, as well as one that will make a great gift. I really hope this review has helped any and all that are looking and considering the purchase. Good Fun but not Great fun. Overall, the product delivers some fun for the user It arrived well packed with no difficult wires to snip in order to removed the Doominator Blaster from the box.
It is colorful, kids are immediately attracted to it. It has a feel of a quality product As each chamber is emptied from shooting the Nerf bullets, the new chamber should slip into place and now you should be ready to continue having a blast of fun You have to almost coax the new chamber into place. This is a problem with the toy. You become disappointed when you have to physically move the new freshly loaded chambers into place.
In my opinion this is a design flaw, unless I just happened to receive a slightly defective toy. But regardless, it diminishes your kids fun with the Zombie Strike Doominator Blaster. If you purchase the product, you will know immediately if you have a problem with the chamber mechanism. If so, return it to Walmart as they are great with their return policy. The Nerf Zombie Strike Doominator Blaster arrived well-packaged, with clear instructions for assembly and use, and 24 darts were included with the gun. It is wonderfully constructed, with four drums, which each hold six darts.
The drums rotate, for a really neat effect and allow all 24 rounds to be shot, without the need for reloading. The pump action handle can be placed in three different positions. The Zombie Strike line features a new concept; Hasbro has designed this line to be based off of the Humans vs. Zombies game, featuring previously used ideas such as socks. Because of this, some of the blasters that are not redecos of existing models have designs on them such as wrappings on the handles, to add to the realism of the concept. A YouTube mini-series expands on the story represented by the products, providing comical tips and scenarios for surviving a Nerf zombie apocalypse.
In November , it was discovered that the Zombie Strike line would branch out to include other brands as well. The Super Soaker brand received its own version of the Zombie Strike line, starting off with a Zombie Strike twin pack of the previously-released Point Break. In August , a photo of a pre-production SledgeFire appeared with an alternate title and an early Zombie Strike logo.
What is also seen is the Zombie Strike title, however, it appears with the name Zombie Hunter. What this reveals is that at some point in the pre-production stage, Zombie Strike was under the title "Zombie Hunter". The Zombie Strike logo is also seen to be a Z in a green sphere. This could have been a temporary design because of how simple it appears to be. The video content is inappropriate. The video content is misleading. The ad is too long.
The ad does not play. The ad does not inform my purchase. The video does not play. There is too much buffering. The audio is poor or missing. Video is unrelated to the product. Please fill out the copyright form to register a complaint. Compare with similar items. Nerf N-Strike Elite Disruptor. Nerf Zombie Strike Doominator Blaster.
Nerf Zombie Strike Sledgefire Blaster. See questions and answers. Share your thoughts with other customers. Write a customer review. Read reviews that mention lever action year old nerf gun nerf guns zombie strike magazine release waste your money piece of junk make sure way forward jam door get stuck magazine release release buttons nerf war cocking lever much fun release button cocking mechanism fun to play.
There was a problem filtering reviews right now. Please try again later. Stephen Mann Top Contributor: Where do I get one and how fast can you get it to me? I saw this in an Alberta Wal-Mart last week, and when I got back to the Land of the Free first order of business was sleep, then Slingfire acquisition. Just unpacked and tested it. The weapon comes with a six-shot magazine and six green Zombie Strike darts same size as Elite darts, different color scheme which are hiding in the packaging.
If you are buying in a department store, make sure you can see the darts tucked in the pocket at the muzzle end of the packaging. You have to cut off four ties to free the weapon. One of them might be hard to see. Don't pull until you have cut them all. This one doesn't convey the same sense of indestructibility I felt with the Sledgefire. The magazine is pre-inserted in the gun, which means you'll have to pull it out so you can load up. Here is where I encountered a problem caused by my lack of being able to understand the simple rebus instructions packed in with the darts.
The trick to releasing the magazine is that the lever must be pushed all the way forward before the release buttons will work. If the mag won't release when the release buttons are pulled back the lever isn't pushed far enough forward. The release buttons are too small and badly shaped for using on a hot day with damp hands.
They need to be about half as big again and the "lug" on each needs to be bigger so one can hook fingers around them. Once loaded with darts, the magazine can only be re-inserted with the lever pushed all the way forward, so if you instinctively pulled it back into the firing position while you loaded your darts into the magazine you'll need to dry-fire so you can pull the lever forward again. Once the magazine is clipped into place, pulling the lever back into place behind the trigger releases the safety catch and you can fire.
Pushing the lever forward in the same manner as with the Winchester rifle every movie cowboy wields cocks the weapon so it can be fired again. You fire, work the lever, fire, work the lever and so forth until the zombies are all dead or you are out of ammo. The power isn't as good as some of the other weapons in my Nerf arsenal, but worked strongly out to 20 feet in the tests I performed. Accuracy wasn't great but there were a couple of bent darts in the pack supplied which definitely affects performance.
The Slingfire is as powerful as my Rapidstrike CS, which is to say it's a bit of an under-performer. The rate of fire is slightly faster than possible with a slide- or hammer-cocked weapon in non-slamfire mode. The Slingfire does not offer a slamfire mode. The cocking lever is sized for a large child's hands and so an adult with steamshovel-sized mitts like me might find themselves using only some their fingers in the loop. My hand fits, just. The lever is made from flexible plastic, which can be bent without breaking if it isn't abused too heavily.
Metal would obviously be much better. The innards of the gun are all plastic and lots of gears are involved. So if you crank it too aggressively you should expect it to start malfunctioning. Reading around it seems clear that there are some out there who feel that flamboyant one-handed cocking a-la Rooster Cogburn is the order of the day, and it is also clear that these same people are experiencing premature failure of the mechanism.
You do the math. I think that for all the lever feels flimsy, if treated with respect and with the knowledge that this is, when all is said and done, a toy, it should last just as long as any other Nerf weapon. Contrary to what people have reported in their reviews, my Slingfire absolutely does take the orange shot magazine sold as an optional extra, and it takes the clear magazine from the Rapidstrike CS too with no problems. Firing with the larger capacity magazines was just as trouble-free as with the six-shot magazine it came supplied with.
If the magazines are loaded with care using the precautions I've outlined in my CS review there should be no jams. I didn't get any when I fired both shot magazines from full to empty to test whether they worked with the Slingfire. The gun is less streamlined with the longer magazine poking out of it, but that's about it. Would that the Rapidstrike CS was as reliable as the Slingfire. Recent experiments prove that the Slingfire will also accommodate the out-of-production round drum, which is actually less unwieldy when fitted than a straight shot magazine.
The offset drum is also less goofy looking that the center-rigged shot drum you can sometimes see packaged with the Slingfire. This has caused none of the issues others have mentioned, but then I am not throwing the gun forward to operate the lever. The weapon looks and sounds awesome enough without daft hand-jiving reload moves, but if you were to try that, I don't doubt the door will pop open. Maybe a couple of rare-earth magnets could be gussied up into a door clasp. You can observe the action with the door open. It's awesome and clever. The weapon is slightly longer than the Sledgefire, or about the same length as the Rapidstrike CS with the stock collapsed.
It weighs about the same as the Sledgefire.
Have one to sell? Of course you don't want to shoot at the face, I have been shot with the darts and yes there is a sting. Please try your search again later. The kids love it. Pull the trigger to fire. Its easy to remove from the box. The first one, you move the Slide all the way back, and then move it forward.
Like the Rapidstrike, the barrel is rifled. If anyone out there knows how the rifling on a Nerf weapon is supposed to help instead of hinder, please post it here. I'll link some pictures of the beast in the comments for this review to illustrate the points I've raised as and when time permits. Despite the lower stopping power, the look, feel and sound of this Nerf weapon in action makes it awesome.
Pair it with a couple of Hammershot revolvers and a Sledgefire in a boot on your back for when the cylinders and magazines run dry before the Walking Dead are all taken care of and you should look and feel in charge. That 18th dart is a tight fit unless you do an easy mod see my review of it for details. Negates most of the downsides of the straight shot magazine at the cost of a little more mechanical complexity.
The left offset is actually a good thing with this combination of blaster and magazine. I made mine with snap fasteners, but you could just knot it up I suppose. Fires a little more strongly, has a metal lever pumping a conventional set of internal levers rather than gears, but comes with a raft of its own issues.